#ifndef _PLAYER_DESCRIPTOR_
#define _PLAYER_DESCRIPTOR_

#include "raknet\RakNetTypes.h"

using namespace RakNet;

namespace air {
	/**
	 * @brief record player's info who takes part in this game
	 */
	struct PlayerDescriptor
	{
		PlayerDescriptor(): userName(0), ready(false), id(0), flyObjectType(0) {}

		SystemAddress sa;
		char* userName;
		bool ready;
		uchar id;
		uchar flyObjectType;
	};
}

#endif